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Resident Evil: Operation Raccoon City (2011, Xb360 Ps3 PC)

Developed by Slant Six, published by Capcom.

As Lead Artist for an external art team, we've created 14 levels for the Single player/Co-op campaign, as well as multiple main characters and monsters.
Levels were taken from greybox to final modelisation and texturing (not including lighting) and feature iconic places such as Raccoon City Police Dept.
Characters and monsters were taken from high level brief to final quality. We made most of the "Wolf Pack" (Umbrella's soldiers) as well as Leon S. Kennedy and the famous Licker.

What did I do as Lead Artist (outsourcer side):
- Reviewed the work daily for quality and visual consistency and gave artistic and technical feedbacks
- Ensured our Level Art pass didn't mess with Level Design intentions. Go-to person for everything Design-related.
- Helped Artists understand Architecture logic and Anatomy
- Provided additional references, sketches and paintovers to artists
- Main contact point for Client's Art Director

Raccoon City Hospital (in-game screenshot)

Raccoon City Hospital (in-game screenshot)

Raccoon City Police Department, inspired by RE:2 but updated to meet new LD requirements (in-game screenshot)

Raccoon City Police Department, inspired by RE:2 but updated to meet new LD requirements (in-game screenshot)

The Wolf Pack (in-game screenshot)

The Wolf Pack (in-game screenshot)

Vector (render)

Vector (render)

Leon S. Kennedy (render)

Leon S. Kennedy (render)

Licker (render)

Licker (render)