Website powered by
Arnaud Fayolle
Arnaud Fayolle
Art Director at Ubisoft
-, France

Summary

Arnaud Fayolle is Art Director at Ubisoft Positive Play, a team dedicated to demonstrating and amplifying the positive impact of videogames on our players and our planet.

Over the past 15 years he has contributed to diverse AAA games such as Forza Horizon 3 & 4, The Division 2, The Last of Us, Deus Ex Mankind Divided and many more. He developed a holistic approach to Game Art, merging the complex elements of Aesthetics, Narrative, Gameplay, and Technology to create “Art that plays great”.

A nature lover since childhood, Arnaud turned eco-anxiety into a driving force for the evolution of his work. Today, he is channelling the power of games to influence a cultural shift that can solve the climate crisis. Always on the frontline of game environmentalism, you can also find him in the IGDA Climate Special Interest Group and the Playing 4 the Planet Alliance, grassroots and industry-wide initiatives that are pushing the boundaries of what video games can do for our planet.

Skills

Art DirectionGame DevelopmentVisual DevelopmentEnvironment DesignLightingTeam ManagementGame DesignLevel Design

Software proficiency

Unreal Engine
Unreal Engine
CRYENGINE
CRYENGINE
Unity
Unity
3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Premiere
Premiere
After Effects
After Effects

Productions

    • Video Game
      Tom Clancy's The Division 2: Warlords of New York (X1, PS4, PC)
    • Year
      2020
    • Role
      Art Director
    • Company
      Ubisoft
    • Video Game
      Tom Clancy's The Division 2 (X1, PS4, PC)
    • Year
      2019
    • Role
      Art Director
    • Company
      Ubisoft
    • Video Game
      Forza Horizon 4 : LEGO Speed Champions (X1, PC)
    • Year
      2019
    • Role
      Associate Art Director
    • Company
      Playground Games
    • Video Game
      Forza Horizon 4: Fortune Island (X1, PC)
    • Year
      2018
    • Role
      Associate Art Director
    • Company
      Playground Games
    • Video Game
      Forza Horizon 4 (X1, PC)
    • Year
      2018
    • Role
      Associate Art Director
    • Company
      Playground Games
    • Video Game
      Forza Horizon 3: Hot Wheels (X1, PC)
    • Year
      2017
    • Role
      Associate Art Director
    • Company
      Playground Games
    • Video Game
      Forza Horizon 3: Blizzard Mountain (X1, PC)
    • Year
      2016
    • Role
      Associate Art Director
    • Company
      Playground Games
    • Video Game
      Forza Horizon 3 (X1, PC)
    • Year
      2016
    • Role
      Associate Art Director
    • Company
      Playground Games
    • Video Game
      Deus Ex: Mankind Divided (X1, PS4, PC)
    • Year
      2016
    • Role
      Art Director (outsourcing)
    • Company
      Virtuos for Eidos, Square-Enix
    • Video Game
      Battlecry (PC)
    • Year
      2015
    • Role
      Art Director (outsourcing)
    • Company
      Virtuos for Battlecry, Zenimax
    • Video Game
      Armored Warfare (PC)
    • Year
      2015
    • Role
      Art Director (outsourcing)
    • Company
      Virtuos for Obsidian Entertainment
    • Video Game
      The Last Of Us (PS3, PS4)
    • Year
      2014
    • Role
      Art Director (outsourcing)
    • Company
      Virtuos for Naughty Dog, Sony
    • Video Game
      Age of Empire: Castle Siege (Windows Phone 8, iOS)
    • Year
      2014
    • Role
      Art Director (outsourcing)
    • Company
      Virtuos for Smoking Gun, Microsoft Game Studio
    • Video Game
      Fangs Dash (iOS, Android)
    • Year
      2012
    • Role
      Art Director
    • Company
      Virtuos/Game Source Studio
    • Video Game
      Killzone Shadow Falls (PS4)
    • Year
      2013
    • Role
      Lead Artist (outsourcing)
    • Company
      Virtuos for Guerrila Games, Sony
    • Video Game
      Batman Arkham Origins (X360, PS3, PC)
    • Year
      2012
    • Role
      Lead Artist (outsourcing)
    • Company
      Virtuos for Warner Bros
    • Video Game
      Rainbow Six: Patriots (X360, PS3)
    • Year
      2011
    • Role
      Lead Level Artist (outsourcing)
    • Company
      Virtuos for Ubisoft
    • Video Game
      Epic Mickey 2: The Power Of Two (X360, PS3, Wii)
    • Year
      2011
    • Role
      Lead Level Artist (outsourcing)
    • Company
      Virtuos for Junction Point, Disney Interactive
    • Video Game
      Resident Evil: Operation Raccoon City (X360, PS3, PC)
    • Year
      2011
    • Role
      Lead Artist (outsourcing)
    • Company
      Virtuos for Slant Six, Capcom
    • Video Game
      Ghost Recon Future Soldier (X360, PS3, PC)
    • Year
      2010
    • Role
      Level Artist
    • Company
      Ubisoft
    • Video Game
      Red Steel 2 (Wii)
    • Year
      2009
    • Role
      Vehicle / Environment Artist
    • Company
      Ubisoft
    • Video Game
      The Witcher, Rise of the White Wolf (X360, PS3)
    • Year
      2007
    • Role
      Level Artist
    • Company
      Widescreen Games
    • Video Game
      Highlander The Game (X360, PS3)
    • Year
      2006
    • Role
      Level Artist
    • Company
      Widescreen Games

Experience

  • Art Director at Ubisoft
    Annecy, France
    September 2019 - Present

    - Tom Clancy's The Division 2 (Xbox One, PS4, PC, Stadia)

    Art Director of the second raid, Operation Iron Horse, produced in Annecy

    - Tom Clancy's The Division 2 : Warlords of New York (Xbox One, PS4, PC, Stadia)

    Art Director of the World Team in Annecy, responsible of two Main Missions (and the community's favorite puppy!)

  • Associate Art Director at Playground Games
    Leamington Spa, United Kingdom
    December 2015 - Present

    - Forza Horizon 4 (Xbox One/PC)

    Co-directed the Art team on this critically acclaimed open-world game (Metascore 92) from early concept to ship.

    - Forza Horizon 3 : Hot Wheels (Xbox One/PC)

    Main Art Director of this expansion pack, from preproduction to digital shelves.

    - Forza Horizon 3 : Blizzard Mountain (Xbox One/PC)

    Main Art Director of this expansion pack, from preproduction to digital shelves.

    - Forza Horizon 3 (Xbox One/PC)

    Co-directed the Art team on this critically acclaimed open-world game (Metascore 91). Mostly involved in Environments, Lighting, and VFX.

  • Art Director at Virtuos Games
    Shanghai, China
    August 2012 - November 2015

    ○ Set up Art directions for all disciplines (Concept, Environment, Character, Animation, UI, VFX) or translating client’s directions into visual solutions

    ○ Directly managed multiple teams up to 45 artists on different simultaneous projects.

    ○ Set up and managed internal trainings from Junior to Lead artists. Trained over 300 artists in China and Vietnam.

    ○ Actively involved in company growing, including hiring new artists, enhancing production pipelines and developing new tools.

    ○ Involved in two dozens released and upcoming games for Square-Enix, Sony, Microsoft, Zenimax and more, including two major blockbusters showcased at E3 2015.

  • Lead Level Artist at Virtuos Games
    Shanghai, China
    August 2010 - August 2012

    ○ Involved in a dozen released games including major AAA for Ubisoft, Activision, Sony, Warner...

    ○ Go-to person for all things related to Level Art, including Lighting, Set dressing, Visual Composition and Storytelling, Architecture Logic, Player Guidance, Level Processes and Optimization, etc.

    ○ Trained, coached and directly supervised the Level Team (Artist and Designers) to help them work together and achieve some of the highest quality standards in the industry.

  • Level Artist at Ubisoft
    Paris, France
    January 2009 - July 2010

    - Tom Clancy's Ghost Recon : Future Soldier (Xbox360, PS3, PC) -

    Working with level-designers to create realistic environments and lighting, according to level design.

    Managing a small team of artist on multiplayer levels.

    - Tom Clancy's Ghost Recon Online (PC) -

    The game was developed in Singapore, but several sections of levels I initially made for GR:Future Soldier have been actually used in GR:Online.

  • Level Artist at Widescreen Games
    Lyon, France
    October 2006 - January 2009

    - Highlander : The Game (Xbox360, PS3, PC) -

    Starting as 3D Artist, I became Level Artist thanks to my knowledge for the Unreal Engine 3 (Scenes composition, complex shaders & lightings, etc.)

    - The Witcher : Rise of the White Wolf (Xbox360, PS3) -

    As Level Artist, we had to improve and optimise the whole game to port it on consoles from Aurora Engine (PC-only) to DaVinci Engine (Multiplatform), produce all normal maps, remake lightings from static to full dynamic, etc.