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Armored Warfare (2014, PC)

Developed by Obsidian Entertainment, published by My.com
In-game screenshot published on official website featuring our assets.

My team's mission:
We produced realistic Vehicles, Buildings and Props as well as Character Concept Arts and Illustrations for this PC game on Cry Engine 3
Our 3D Art works started from greybox and high-level brief and ended when final assets were integrated and tuned in Cry Engine 3.

What did I do as Art Director (outsourcer side):
- Reviewed high-level briefs, identified potential issues and estimated time budget
- Coordinated game vision and expectations with client’s Art Director and communicate it to the team
- Provided additional references and detailed briefs to artists
- Reviewed the work daily for quality and visual consistency and gave artistic and technical feedbacks
- Identified problems that could affect gameplay and proposed solutions to solve them
- Trained the team on Cry Engine 3

Some of our vehicles, screenshot from Marmoset

Some of our vehicles, screenshot from Marmoset

In-game screenshot. Tank and environment by our team.

In-game screenshot. Tank and environment by our team.

In-game screenshot. Vehicles by our team.

In-game screenshot. Vehicles by our team.

In-game screenshot. UAV by our team.

In-game screenshot. UAV by our team.