Developed and published by Ubisoft.
As 3D Artist in the Cinematic team (a small task force within the whole game team), we were responsible for all in-game cinematics.
This project was super fun! Getting the spectacular feelings of AAA cutscenes on the weaker Wii console was a challenge, but we were never out of tricks!
What I did as a 3D Artist:
- Designed and produced all 3D vehicles featured in the game's cinematic
- Produced a large-scale version of the city of Caldera to be used in cinematics
Redsteel 2 opening cinematic (showcased at E3 2009) featuring my vehicles and environments