Rise of the White Wolf was a console remaster of CD Projekt RED's The Witcher by Widescreen Games, unfortunately canceled before launch.
As an Environment artist, my team and I improved the whole game in a variety of ways such as:
- Reorganizing levels' geometry into instances in order to fit within the console's limitations
- Creating Normal Maps for most environment assets and fine-tuned materials
- Redid Level Lighting from scratch to achieve our new dynamic time-of-the-day system
- Actively team-working with our Technical Artists to profile, optimize, and achieve the best visuals with smooth performances