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The Witcher: Rise of the White Wolf (2007, Xb360 PS3)

Rise of the White Wolf was a console remaster of CD Projekt RED's The Witcher by Widescreen Games, unfortunately canceled before launch.

As an Environment artist, my team and I improved the whole game in a variety of ways such as:
- Reorganizing levels' geometry into instances in order to fit within the console's limitations
- Creating Normal Maps for most environment assets and fine-tuned materials
- Redid Level Lighting from scratch to achieve our new dynamic time-of-the-day system
- Actively team-working with our Technical Artists to profile, optimize, and achieve the best visuals with smooth performances

One of the rare screenshot of my levels published by Atari, featuring new lighting model and improved materials.

One of the rare screenshot of my levels published by Atari, featuring new lighting model and improved materials.